This project is a series of test made with Bifrost in Maya.

As a result, I tried to make bouncing water and liquid with high viscosity.

Finally I experimented guided water and waves / foam simulation.

I learned a lot about liquid simulation and render composition about it (separation between the water and the foam, …). Houdini helped me for procedural animation (for the waves) and maya for the liquid simulation. I used also blender for modelling and quixel for the textures.

The result is not necessarily super-realistic due to my hardware performance but this project is more a proof of concept than actual polished scenes.